The defense bonus is not a big percentage, and the enemy defense penalty is often overwritten by drac's life tap anyway. Beyond 15 is pretty bad diminishing returns on resists anyway and the duration increase isn't worth it.Ĭloak of Shadows I see no reason for more than 1 point. Max if you want her to be nigh unkillable, do a tiny bit more damage, and you don't care about alternative skills.įade I would either do 1 point or 15 with skills, especially if using Stormshield and no other source of physical% dr (caps you at 50% with the 35 from Stormshield).18 with skills if you want her skills to have the extra skill point.17 with skills if you want her to have the best generated equipment in every slot.1 if you just want an extra body around and don't care if she dies frequently.You can still use shadow warrior which will only cast spells set to your left/right click. 0 if her casting random spells and occasionally converting enemies annoys you.Shadow Master is fine at either 0, 1, 17 with skills, 18 with skills, or max. Venom is fine if you want to maximize kick/boss damage, but it's not a huge deal (0 points, 1 point, or max are all fine). Sometimes a couple extra points in shadow master. After that I usually go 1 point dragon flight, 1 point everything in shadow disciplines, and dump the rest into shock web, then charged bolt sentry for the trap synergy damage. You can easily switch between trapper-oriented +skills gear for farming and crushing blow/resist stacked gear for ubers. For kicksins, this variant has the fastest clear speed for farming random stuff while still being uber-capable, although it still won't feel very fast unless you have crazy gear including an Infinity merc. I prefer to play trapper hybrid with 20 DT, 20 light sentry, 20 death sentry.
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